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(04/21/06)
The Back of Beyond: This time with many unpleasant surprises
for Capitaine Ouest LeBoeuf, and just one unpleasant surprise for
Major Weenie. Major Weenie's obligatory, and now traditional, grumbling
that the "Contemptible Little Armies rules really weren't designed
for 28mm figures, and that they really did seem to be better suited
for 15mm stuff" was shouted down, and gaming commenced.
The
Game Master had conceived a particularly cunning scenario in which
four independent forces approached each other from the four corners
of a relatively small gaming table. This would insure a game that
developed quickly, and that would compensate for that great club
tradition of starting the game too late. Victory points were
to be granted based upon seizure of 4 terrain features spread about
the table in such a fashion so that each force had 2 targets located
temptingly nearby. Players would thus have to decide whether to
split their forces in an effort to grab 2 features, or throw everything
at just one, and hope that no other player managed to grab anything
worth a point.
Top
right, a close up of The Heroic Red Cavalry, or villainous communists
depending upon one's persuasion. Colonel Rimsky Korsakoff maneuvered
his unusually balanced command (2 units of mere riflemen, 1 MG,
1 field gun, and 1 unit of cavalry) so that his rear and flanks
were protected by the riflemen supported by heavy firepower. Meanwhile
his enthusiastic cavalry rushed forward and, much to the surprise
of his nearest Chinese-bandit opponent, seized the ruined buildings
on the West side of the table, which counted as a victory condition.
At
right, much to the surprise of Bandit leader 'Twang' the Red cavalry
establishes itself in the ruined village. Twang had based his plan
on the assumption that cavalry would not be able to enter the rough
terrain of the village, but he hadn't taken account of the fact
that in this rules system, as in many others, when cavalry dismounts...
They become... Infantry. Now Twang would have to winkle the Reds
out of what he considered to be his village.
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Above,
the cavalry of Chinese Governor Mu (portrayed by the soon to be
very unfortunate Capitaine Ouest LeBoeuf) moves forward to confront
the mounted troops of Colonel Ungen Stergen. The member portraying
the erratic Colonel US is perhaps the club's most
'dice proficient' player (i.e. he's very good at rolling the 1D6).
So this was a pretty gutsy move on the part of Capitaine Ouest LeBoeuf,
but as he explained at the time his opponents had an unbalanced
force composed mostly of irregular cavalry that would probably wilt
under modern small arms fire.
Above
right, Governor Mu's infantry move up to a firing position in support
of their cavalry.
At
right, Governor Mu's cavalry and Ungen Stergen's irregular Tibetan
horsemen charge each other in the middle of the 'Rubber Oasis,.'
a geographic feature so named because it actually is constructed
out of painted rubber. The wild Tibetans gradually pushed back the
Chinese regular cavalry, with high casualties on both sides.
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The
'Evil' Chinese Field Gun
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Above,
Bandit Leader Twang brings up his tank to eject the Reds from his
village. (Now comes the sad bit for your humble correspondent,
who portrayed the bandit leader.) The umpire had cautioned that,
"No one had actually played with tanks before, and we didn't
quite know how they'd work out." The general consensus was
that they'd be either much more powerful than their point value
indicated, or something of a disappointment. Twang certainly was
disappointed when he discovered that the rules forbad his driving
a tank into rough terrain. He was equally disappointed upon discovering
that infantry in hard cover were completely impervious to shells
fired from guns mounted on a tank. He was even more disappointed
to discover that tanks were immediately destroyed by the first hit
from a field gun. Consequently Twang's tank spend most of the game
'threatening' the Russian infantry ensconced in the village which
largely ignored him.
After
frittering away most of the game Twang decided to have the tank
rush around the flank of the village, and try to overrun the Russian
artillery hoping that Rimsky Korsakoff would roll badly and not
make the 4,5, or 6 on a D6 needed to knock out the (largely useless)
tank. To Twang's delight Korsakoff blew the dice roll! However,
Governor Mu's field gun 'shot Twang in the back' and destroyed the
tank from across the table.
Above
right, after grinding through Governor Mu's regular cavalry Ungen
Stergen's Tibetan enter a section of open plain. The Chinese bring
up infantry to riddle the irregulars with rapid fire from their
modern small arms, only to be informed by the umpire that in this
rules set infantry can not both move and fire. The "Mad Russian"
whips his irregular horsemen into a hurried charge on the hapless
infantry, decimating them at first contact.
At
Right, an even closer view of the 'soon to disappear' Chinese infantry.
The well painted Tibetans eradicate the first infantry unit before
them, then sweep on and catch a second infantry unit in column of
march. Ungen Stergen's cavalry continues across the field, rolling
6's on a D6, exterminating Chinese units, and closing in on the
increasingly nervous Governor Mu. By the end of the game the shell
shocked Capitaine Ouest LeBoeuf only has two units left; his figure
of Governor Mu, and the 'Evil' field gun which he then uses to 'shoot
Twang in the back' destroying his tank. A week after the game LeBoeuf
confided that out of 70 figures on the table he had lost 67 to enemy
cavalry action, and he had inflicted a paltry 2 casualties on the
Tibetans. It was, in his own words, "The worst defeat in his
entire history of wargaming."
It
should come as no surprise to the reader that Ungen Stergen won
the game, with the other three players achieving varying degrees
of loser status. Twang seized the village, but only after Korsakoff
was forced to pull out his forces to protect himself from more of
the rampaging Tibetan cavalrymen. For the Russians the most frustrating
part of the game appeared to be the heavy casualties inflicted by
one of Twang's units of spear armed fanatics. Even on this flank
the guys with the old fashioned weapons seemed to do best.
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"Pershing
Padding Figures"
Soon to appear in the Mexican Revolution Campaign.
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(05/05/06)
A Sword and the Flame version of the Siege of Lucknow. Your
humble correspondent had, once again, mislaid his digital camera.
So these photos might be described as a telephonic record of the
game. That's right, one of the members took these photos with his
newfangled telephone. A device that actually simulates a shutter
clicking noise as it takes the photograph. Please take note that
as Major Weenie had left his camera at home he spent most of his
time chatting with the Tsarina of the Weenies, and circling the
bar like some sort of distilled spirits shark. Consequently the
narrative of the game might be a bit dodgey.
At
right, the traditional TBC dirigible overhead shot. The outworks
of the British position may be seen at the bottom of the photo.
Rebel units enter the table at the top of the photo amidst a welter
of decorative buildings, game related paperwork, bowls of salty
snacks, and open beverage containers.
At
right, the waist of the rebel commander - encased in a khaki British
uniform jacket - as seem from the British front line artillery positions.
At
right, armed civilians on the left and mutinous Sepoys on the right
erupt from a model of a ruined 17th century French cathedral and
rush the British front lines.
At
right, loyal Sikhs defend the city walls, here portrayed by models
usually employed to recreate the perimeter of the Forbidden City
in Peking during our Boxer Rebellion games. In the background can
be seen the actual 'White Chapel' model used to decorate the club's
Whitechapel layout when gaming London Detective games.
At
right, the rebels final assault as sepoys sweep over the British
outworks.
(05/12/06)
At right, TBC Hat Night at Chateau Estebans. Please take note that
only Abu Bin Lewis and Haptman Oskar continue to wear their headgear.
Other members have gone all civilian in an effort to project an
air of good manners. After a series of exotic drinks, somehow it
always comes down to exotic drinks - and at this point no comments
will be made regarding the debate over how to make the proper Albermale
Fizz, or the history of the Sazerac Cocktail - the membership retired
to the dining room for the traditional Estebans Buffet, followed
by a film festival with a colonial theme. Although there were some
questions as to exactly how the movie 'The 300 Spartans' fit in
with that theme.
At
right , a close up of the meal's first course.
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