TBC Gallery of Games Past

6/12/2009

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Spartacus at The Bengal Club
  Major Roller explains the exceedingly complex, and some members might suggest too realistic, gladiator rules to Major Weenie. Movement depended upon winning the INITIATIVE. This was done by adding a number reflecting the competitor's health, to a number reflecting the speed (or something) of the move being attempted, plus a dice roll in order to factor in chance. Half way thrugh the game participants realised that they should have been using a D6 instead of a D10. The rules had clearly been written so that the dice roll would only be worth approximately 1/3 of the total initiative number. But by using a D10 TBC members had accidentally created some gladiators who could ignore a pretty substantial number of wounds. By turn #5 players had stopped actually moving about the arena, and were just standing there, in adjacent hexs, pounding on each other with short little swords. There probably was some sort of strategy involved in picking the sword move that would most hurt your opponent, but leave you with the best defensive options, but your humble correspondent is pretty sure that neither player was really thinking that far ahead.   g090612a.jpg
 
  Major Weenie closes in for the kill, finally, on turn 23. At least it was 23 turns after the members had bothered to actually keep track of the turns. So the game length was probably closer to 25, or 28 turns. Naturally there was much debate afterwards if TBC had inadvertantly invented a new rules set for gladiatorial combat, or were just using this rules set the wrong way.   g090612b.jpg
 
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TBC Gallery of Games Past